#ifndef PLAYER_INPUT_H
#define PLAYER_INPUT_H
//----------------------------------------------------------------------------------
// CPlayerInput class
// Author: Jose De Gouveia
//
// Description:
// Clase que controla la entrada del jugador (Teclado, CPU, Mouse, Gamepad...)
//----------------------------------------------------------------------------------
#include "Utils/Base.h"
#include "Utils/Math/Vector2.h"

class CPlayerInput{
public:
	virtual Vect2f GetPosition() = 0;
};
#endif